The first one ensures that the engine will try adding/changing 'light sources' when necessary, and the second adds more 'light sources' during cinematics.Īlso, find the file f (it should be in the \steamapps\common\Mass Effect 2\Engine\Shaders folder), and change the following line: Rather, in the section, change these two settings:
Also, because in effect it forces the engine to draw everything in high-res, it might cause behaviors such as you experienced. Originally posted by pepoluan: I personally don't like changing DepthOfField it causes the graphics to have less 'realism'.